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Rendering Controller

The StarRail Character Rendering Controller component is automatically added to the root object of the character.

Character Rendering Controller
Character Rendering Controller

Controlling Rendering

You can control some rendering effects by modifying the parameters in the inspector.

Synchronizing MMD Model's Head Bone

If you are using MMD models, you need to drag the Transform of the head bone to the Head Bone field.

Synchronizing Head Bone
Synchronizing Head Bone

C# API

Properties

Name Description
RampCoolWarmMix Blend level of the cool and warm Ramp textures. 0 is cool, 1 is warm. Range [0, 1].
DitherAlpha Transparency of the character. Range [0, 1].
ExpressionCheekIntensity Degree of cheek blush. Range [0, 1].
ExpressionShyIntensity Shyness level. Range [0, 1].
ExpressionShadowIntensity Darkening of the face. Range [0, 1].
IsCastingShadow Whether to cast shadows.

Methods

Name Description
UpdateRendererList Update the internal cached list of Renderer in the controller.

SRP Batcher